
New in-game races!
1 April 2025
Good afternoon!
We have been working on this update for a long time, and now we are finally ready to present it to you. To bring more variety to both PvE and PvP, we are introducing two new races: Night Goblins and Underground Trolls.
Night Goblins
Origin
Once ordinary goblins, they got lost in the dark depths of the Forgotten Shadow — a magical forest forever shrouded in night. There they began to change: their eyes started to glow purple, and their skin turned dark like ash. They mastered the dark arts of deception, poisoning, and… the cultivation of psychedelic mushrooms.
Reason for Returning
They were expelled from the Shadow for making too much noise at their parties. Now they are searching for a new home and don’t mind taking part in wars — as long as it’s fun and there’s somewhere to hide. Sounds like perfect recruits for a “chaos-random” style raid.
Racial Abilities
Shadow Miseries
Passive: Night Goblins can hide even in their own shadow. Gain +10% dodge in dark areas.
Deceptive Scout
Active (CD 3 min): Mimics the appearance of an ally or an enemy for 30 seconds. Perfect for causing confusion in PvP.
Mushroom Delirium
Passive: From time to time, the goblin consumes a random mushroom, granting a random buff or debuff for 20 seconds.
Dungeon Stench
Passive: Reduces aggro in dungeons by 20%, because even monsters can’t stand the goblin’s smell.
Underground Trolls
Origin
Deep beneath the mountains, in stone labyrinths, lived trolls who abandoned the light. They developed skin as hard as basalt, learned the language of resonance, and built their own civilization. They are not foolish like some surface trolls — on the contrary, they are engineers and philosophers of the underground world. Well, at least that’s what they claim.
Reason for Returning
After millennia of silence, the trolls finally decided to emerge to the surface… because “the surface is trembling, and we want to know why.” And also because they got tired of drinking the same stone beer.
Racial Abilities
Stone Skin
Passive: Reduces physical damage taken by 5%. The troll’s body is so thick it’s hard to pierce.
Cave Rumble
Active (CD 2 min): The troll pounds their chest, creating a resonance that disorients nearby enemies for 3 seconds.
Sturdy Grit
Passive: +15% stamina in cave environments. The cave diet and training take their toll.
Cave Resonance
Passive: The sounds made by the troll may randomly aggro or frighten neutral creatures. It’s hard to remain unnoticed.
P.S. For those who made it to the end :)Of course, we were just joking a bit to lift the players’ spirits! 😄